Instead of building rooms off of the house like in Wild World, you get additional floors. What I don’t like is how your house expands. Now you can design clothing and work on the front, back, and sides independently to do elaborate and realistic costumes.
#Animal crossing city folk pro#
Pattern making has been enhanced allowing you to create what are called Pro Designs. I like how you can still customize the gate’s flag and place patterns on the ground - to do some really creative paths. I created a Dharma Initiative flag from LOST. The exceptions being you can now have a fountain, windmill (helps with perfect town status), or lighthouse (helps bring in rare fish) built by donating enough bells to the town fund. Meh… The town stuffįor the most part everything functions and looks like it did in Wild World. Getting rich quick and having all the rare stuff right away defeats the purpose of playing the game. While it might be fun to tinker with your town, I don’t really see the point if you want to get the most enjoyment out of Animal Crossing. Browsing around on YouTube I found a ton of crazy looking towns and glitches going on. Although if you installed the Homebrew Channel there are tools that let you transfer it and then edit your town data on a PC. But sadly you can’t since the save is locked to your console. Pretty handy if you don’t have an Internet connection to visit a friend via Nintendo WFC and want to nab some foreign fruit.Īt first I thought you could transfer your save from the Wii to a SD card and visit this way (similar to the Gamecube game). The game essentially saves your character to a DS allowing you to go to a friend’s town, mess around, earn bells/trade items/etc, save back to your DS, and then return to your town at home. If you don’t have access to the internet, but do have a DS, you can take your character to a friend’s town through a process called DS Suitcase. But you can re-purchase any of these items from Nook by asking to see your item catalog. You don’t bring over the physical items, house expansions, or accumulated bells. Everything you obtained in your catalog makes the move (with the exception of some rare items). But used in moderation I see no problem with going back a few hours so you can enter Nook’s or catch special visitors.Ī cool addition is the ability to import your character from Animal Crossing: Wild World on the Nintendo DS. If you TT your turnips will wilt, you will get weeds, you can’t gain interest (unless you change the Wii’s clock in the system settings), and town folk may leave.
This time around Resetti doesn’t bug you and the game itself makes it easy to change the time before entering your town. In City Folk I’ve been known to TT a day or so to catch events I missed. TT’ing was mostly used to make money quick with the drawback of having a ton of weeds and bugs in your house to deal with after. If you forgot to save before turning off your game or if you changed the internal clock, Resetti would popup and drone on about the ill effects of not saving properly. In the Gamecube and DS versions, time traveling or TT was frowned upon.
#Animal crossing city folk series#
The following are some of the additions and changes to the series that have for the most part won me over. Payoff your first mortgage to Tom Nook and you’ll see exactly what I mean.
The charm of the game is its ability to introduce new “carrots” along the way that encourage you to continue playing. The Animal Crossing series has always been able to take boring tasks like paying a mortgage, picking weeds, making deliveries, planting flowers and trees, cleaning up trash, fishing, digging up fossils, catching bugs…and transform them into fun. Which is pretty admirable seeing how it’s the same damn game I’ve played TWICE before. What really surprised me after playing was how it was able to hook me in…again. But frankly I didn’t care and wanted to try it out for myself even after reading a few lackluster reviews.
Going in I knew Animal Crossing: City Folk (for the Nintendo Wii) would be remaining mostly unchanged from its predecessor AC: Wild World on the DS. Some things get better and some things never change.